Re: Another combat factor

Russell Boggs (Russell_Boggs@isisph.com)
20 Sep 1994 16:22:57 U

Reply to: RE>>Another combat factor

Or newbies are able to find a fog-filled valley and elude their pursuers who
are trying to force them to battle. For five turns there is always a fog
bank, and for the next five turns there is a 20% reduction for finding an
escape route.

--------------------------------------
Date: 9/20/94 3:28 PM
To: Russell Boggs
From: design@pbm.com
Received: by isisph.com with SMTP;20 Sep 1994 15:13:42 U
Received: from blekko.pbm.com by isis (4.1/SMI-4.0)
id AA03026; Tue, 20 Sep 94 15:06:08 PDT
Errors-To: design-request@pbm.com
Received: (from bin@localhost) by blekko.pbm.com
id RAA22434 for design-real; Tue, 20 Sep 1994 17:16:30 -0400
Received: from crash.cts.com (crash.cts.com [192.188.72.17]) by
blekko.pbm.com with SMTP
id RAA22432 for <design@pbm.com>; Tue, 20 Sep 1994 17:16:27 -0400
Reply-To: design@pbm.com
Errors-To: design-request@pbm.com
Received: by crash.cts.com (Smail3.1.28.1 #18)
id m0qnDBM-00024DC; Tue, 20 Sep 94 14:57 PDT
Date: Tue, 20 Sep 1994 14:57:00 -700 (PDT)
From: Patrick McLaughlin <pmcl@cts.com>
To: design@pbm.com
Subject: Re: Another combat factor
In-Reply-To: <199409201936.PAA21651@blekko.pbm.com>
Message-Id: <Pine.SCO.3.90.940920145353.29437G-100000@crash.cts.com>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

The newbie shield need not protect them from being able to attack
monsters. ANd you might set the "can't be attacked" status to toggle off
at turns = N, or total stack under newbie combat value greaterthan X.
Otherwise, people will recruit a new player to haul a monster stack into
the heartland of someone's empire....

What I've seen work well is that you can attack them--but they are not
effectively reachable. In Oly, that would have to be something like...
all newbies who are _attacked_ (not if they attack) have the defensive
benefit of having a castle.


Main Index  |  Olympia  |  Arena  |  PBM FAQ  |  Links