Re: Another combat factor

Tue, 20 Sep 94 15:38 EDT

>I was thinking about how oly combat favors cannon fodder, and how
>it's difficult to make a really tough monster, since even super-high
>attack/defense values are overwhelmed by mobs of peasants.
>I was thinking of adding a fourth value to the combat vector: a weight
>which would provide the basis for choosing attackers instead of head
>count. Thus, it can be thought of as "speed".

If the goal is to make the tough monsters even tougher, how about giving
them the 'blessed soldiers' power, ie. each successful hit has only a
% chance of actually killing it. Make this chance a function of the
creature's defensive value, 60% at 100 defense, 40% at 200, 30% at 300, etc.
This could be specific to non-player controlled units.

Of course, this only increases the need for cannon fodder, but it does make
monsters tougher.

On an old subject, what was the resolution of the discussion about making
safe haven resources available to newbies?


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