Re: Something I Don't Like

Rich Skrenta (skrenta@pbm.com)
Tue, 13 Sep 1994 11:30:48 -0400 (EDT)

> What is troubling about the current rules is that the game system
> purports to support something which it actually doesn't. All the
> business about fleeing, and chance of capture, etc. make it look as
> though this is a game where losing in combat isn't necessarily fatal. But
> actually, against competent human opponents, it is. I see this as a
> design problem, in that the goals of the design can be easily
> subverted.

Good point. But how to fix?

1) Set temporary invisibility for the loser-escapees, which
expires just before the end of the turn.

2) Make combat take seven days.

Both of these have problems.

3) Disallow attacks from/to loser-escapees for the rest of the
month.

This seems to get the job done with the fewest adverse side-effects.

-- 
Rich Skrenta <skrenta@pbm.com>


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