Re: Faction Identification

Patrick McLaughlin (pmcl@crash.cts.com)
Wed, 7 Sep 1994 13:48:59 -700 (PDT)

I'd be comfortable with something that looked like this:

Change is implemented--allowing Mask Coat of Arms
Everyone starts with a default Masked set of arms.
Arms are how you identify nobles as being people you should attack or
defend because of their faction (nobles identified by "name" are a
different story).

If someone develops the ability to use arms other than his "house," it
would be interesting to allow nobles from several players to use them,
creating in-game societies. But falsification of arms was a serious
matter, and it should not be terribly hard to unmask someone using false
arms....

On Wed, 7 Sep 1994, Rich Skrenta wrote:

> I like Carl's mask/unmask suggestion (borrowed from Legends, I believe),
> since it makes everything to do with HOSTILE/DEFEND clear and easy to
> understand.
>
> On the other hand, I went back and forth between showing and
> hiding faction affiliations by default in the playtests. I don't
> recall the specifics at the moment, but it seemed like both choices
> had their drawbacks. At one point, all characters displayed their
> lord unless they were deliberatly hiding their faction; this ability
> was a subskill of Stealth. So in the past Olympia has experimented
> with something very similar to the mask/unmask suggestion.
>
> The idea of being able to create a new coat of arms is interesting.
> Perhaps this could be part of the long-sought-after game groups
> idea. Hmm..
>
> --
> Rich Skrenta <skrenta@pbm.com>
>


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