Re: faction trees - keep em!

C.M. Yearsley (
Mon, 6 Dec 1993 13:16:07 +0000 (GMT)

> Greg was complaining that it was impossible to play a law-abiding
> character in public, but have a group of units which went around
> doing evil things.

There certainly must be a way of doing this.

> If NP's are too rare, we can always hand out more. I'm thinking
> that perhaps one NP should be delivered every four turns, instead
> of eight. Comments?

I'm beginning to think either one every 4 turns is needed - or a reduction
in the number of skills that require NPs. I don't mind which, and changing
the NP income rate seems the least intrusive.


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