Re: information hiding of lore sheets a failure

Rich Skrenta (
Mon, 28 Sep 1992 12:24 EDT

Greg Lindahl:
> The purpose of keeping the lore hidden from the start is to give the
> players something to discover. But, if you do not give the players
> incentive to keep the information secret, they won't. In this
> instance, the perceived value of lore sheets was so low that people
> were willing to give them away.

The question is: what to do? The first role of the lore sheets is to
document the function of the commands. As long as they're up-to-date,
they do this, so at worst the system doesn't provide anything more than
just putting the lore sheets into the documentation. The lore system does
no harm, like some aspects of the economy do.

You collected a bunch of lore sheets and gave them away. Player interaction!
So this can even be seen as mildly good.

Is there some simple change which would keep lore sheets secret? I'm trying
to limit changes to systems which are obviously broken, and lore doesn't
seem so bad.

Rich Skrenta <>

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