Re: New study idea

Rich Skrenta (
Tue, 18 Aug 92 20:56:42 EDT

Rich Skrenta:
> Just what would a level 11 mage be able to do, that a level 10
> mage couldn't? I don't have enough junk to fill 10 levels
> of usefulness. Or are you just going after eliminating
> the walls for feel, even though there wouldn't really be
> much of a practical advantage, certainly not enough of
> one to justify studying for a game year to attain it.

Carl Edman:
> Well, I wouldn't expect you to add much (or any) additional stuff beyond
> level 10 (though someday that might be nice). Levels above 10 should just
> give you higher skill bonuses by the standard formulas. So a Level 11 trader
> would gain just about as additional advantage in trading over a Level 10 as
> a level 10 would above a Level 9. In and of itself this would often not be
> economical, but I think the same can be said of most skills above level 6
> or 8.

> But there are some reasons why people would still study beyond level 10,
> even if that was very expensive. For one thing it is ego. I believe quite a
> few people would pay just about any price to be able to claim to be eg. the
> most powerful mage in Olympia.

> The other factor is practical. Being a level 11 mage not only means that you
> can cast spells a little bit better than a level 10 mage, but it also means
> that you can teach other level 10 mages to reach level 11 in just a few
> months. If you are the only level 11 mage than this might be worth quite a
> lot and you could charge high prices (in gold or otherwise) for offering
> your teaching services.

I agree with all of this. But my concern about requiring teachers for
reasonable study advancement is that the game will progress too slowly
in the beginning, when none of the players have researched skills yet.

And don't say "npc teachers."

Rich Skrenta <>  N2QAV

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