Star Trek: Shadow Operations

This entry is part of the PBM List.

Duration: open ended
Type: Star Trek
Frequency: at least once a week
GM: Gary Gould
Moderated: human
Costs: Free
URL: http://www.startrekshadowoperations.com/
Email: shadowopsgm@gmail.com
Keywords: free, open-ended, human, email, rpg, startrek
Last-Update: 2013Aug19

Description

The Star Trek: Shadow Operations Play By Email (PBEM) simulation game, started in 1996 and ran until about 2007. There was a 6 year hiatus thereafter due to time constraints of real life and now we are ready to continue where we left off. This game is currently taking place about 6 months after the movie Nemesis in the prime universe.

The game revolves around a highly specialized branch of Starfleet Intelligence called Shadow Operations. This new branch is a special forces/intelligence gathering/counter terrorism unit was created by Starfleet to deal with the growing tensions between the Federation and the Klingon Empire. Since then, the need for a covert operations team grew as the threat from the Dominion escalated into war.

The player characters begin as recent graduates of Starfleet Academy or existing ensigns of Starfleet. They will complete several training assignments before being posted to their first assignment as Shadow operatives. Assignments will be to a specialized Starfleet ship designed for spying and covert operations, or to a space station somewhere near Klingon space from which covert missions will be launched. Currently, only the Bravo Squad game is running. They are Shadow Operations elite covert operations team currently functioning off the specialized Sovereign class starship - USS Revenant.

Characters can be of any Federation race featured on Star Trek, the most well-known being Humans, Vulcans, Betazoids, Andorians, Bolians, Trill or Bajoran. Some players may also chose to play offbeat characters like Klingons, Romulans or Cardassians. The gamemaster will collect all postings via email from the players and compile them together for continuity and flow, then post the final version to all players. This will occur twice a week, but the posting frequency requirement is at least once per week.

Note: Our website is slowly being updated, but all information is still relevant.

      


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Greg Lindahl