Riftlords is played on a 2-D map with about 1000 stars. Players start with a small ship and 10,000 credits, and the objective is to make a cool million. Commodity trading is the main source of income, but ships can also carry passengers, smuggle illegal cargoes, or hunt pirates for the bounty. Once the captain has made a million, they can graduate to the advanced game. This allows the player to explore beyond the edges of known space, establish colonies and fight other players. New features are still being added to the game.
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I am finding that there just aren't enough decisions to make each turn to justify the fee. You have so little information at the start of the game that you might as well pick your moves at random. Once you know which planets in your area buy which commodities, it is pretty obvious where the money can be made. Several of my ships are close to the million-credit mark now, and I am hoping that the advanced game will give me more to think about. Flying Buffalo's service is exemplary, as usual. -- Keith Wignall (ECON100@cantva.canterbury.ac.nz)
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