DescriptionNew Module: Crown of Chaos out in end August 1997. Legends: Swords of Pelarn is a 200-player game set in a fantasy world detailed in a 102-page module book. Map is 130x80 with additional unknown areas through Astral Gates. Sequential Turn execution with turns processed not sooner than the games' deadline lag time. Starting Characters choose from 56 races and 11 religions. Factional play and individual goals support victory conditions and achievement goals for all play styles. The NPC world is dynamic approaching AI functionality. Background includes 5000 forces and characters, 3000 unique items, 400 starting standard spells and an in depth game system that allow for the building of cities, guilds, flexible design of troops, characters and positions. Multiple play styles supported in the same system to allow the hero-sidekick lair bash role player to co-exist and cooperate with the Empire building power gamer.
OpinionI have played the Legends Game System previously and was unimpressed as the game had a few critical errors that really wrecked the game... but the code changes in Legends II have inspired me to play again. The game has the most complexity of any PBM game I have ever played and the cost has roughly halved now that is available on the net. Double Thumbs up!! -- Patrick Shaw <pshaw@netwise.net.au> (30Oct96) (Nearly) all bugs are fixed now, and a lot of new features implemented. Still -after all that years- one of most the complex and fascinating pdm-games I know. Strongly recommended for those who want more than only some soldiers and productioncenters (called towns) to play around with. They've got flying warmounts, shipping on rivers, adventures for heroes and much more now ! -- Stefan Weniger <stefan.weniger@cityweb.de> (28Sep98)
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Greg Lindahl