Vagrant Story is an independent Sci-Fi RPG and collaborative writing group. VS will take place in the future and in space (obviously) but it will run unlike any other game out there. While Vagrant Story has inspiration that comes from Firefly, Farscape, Dr. Who, Cowboy Bebop and Rick and Morty; it works more to capture their spirit than the directly portray them.
The game will follow the crew of the Duke as they travel the endlessness of space, looking for work and to make a life for themselves. The missions themselves will be very different from other games in that they will break into two categories, group missions and solo missions: For group missions there will be several for the group to choose from and essentially vote to decide which to do. From there we will work together to complete our objective. However, missions themselves will range from standard cargo missions, to salvaging missions, to smuggling, heists, bizarre horror missions and crazy science fiction missions.
With both types of missions all players can submit and work on their own ideas, it will not always be ideas coming from just the GM. Also, because of the solo mission option, if you just need a break from the game entirely, you take an assumed mission where we essentially write off your character as off on a mission, when you as the writer are just taking a break for any reason.
As with the missions; Aliens, Factions, Locations, Ships, Side characters and anything else you can think of can be added to the game to make the place bigger. This will not be like a Star Trek game where we have half a dozen governments and that is pretty much it, loyalties and allegiances will change from star systems to star system and the more ideas the better.
The best analogy I have for this game would be to compare it to your video game collection. You might have games like Mass Effect, Skyrim, Fallout, Mad Max, Assassins Creed, Grand Theft Auto and Shadow of Mordor and while the setting and the theme change from game to game, you as the gamer does not change. You play the game with your own sensibilities and the decisions are yours. As with Vagrant Story, the setting will change frequently keeping that we are never tied to one genre or setting, but our characters will always be our characters.
We will develop our characters and their stories in the ever changing settings and through the various missions, allowing us to truly change in the face of massive change, instead of merely pretending there is change or variety when it is simply the same handful of missions over and over again, repackaged and resold.
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