Guild Adventures is a game like no other - indeed, it is no ordinary game at all but a perilous adventure in a fantastical world of magic and monsters. As play progresses a story unfolds from turn to turn; a heroic epic of brave deeds, of daring encounters, of treasures an magic, of battles fought and sometimes lost, but always at ale that challenges and enthralls!
Our story begins with a clever and shrewd halfling named Billibon Strudeln the owner of the Adventurer's Guild only a few leagues away from the free city of Rondor. Because of his reputation many nobles come to provide rewards for contracts they offer in alleviating or even eliminating problems that occur for the inhabitants of the Lands of Bavidirian. On this fine day a mysterious man enters the front doors to the guild tavern and hands over a scroll as of a bag of gold to the 3 foot halfling owner. Without a word or a moment to waste, the stranger leaves the same way he came in to never be seen again.
Unraveling the scroll the halfling reads of a problem rich merchants are having taking the long road to and from two towns. That each town has been experiencing the loss of valuable goods as of merchants that travel frequently to the markets. It was later discovered from a scout that a red dragon of some sorts has been terrorizing the regions.
On the next day Billibon announces a quest to any able adventurer to find the red dragon and bring back its head. Will it be you?
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