Are you burned out on Star Trek Simming because you: are required to simm according to someone else's excessive limits? are frustrated with bureaucracies, politics, stifling rules, and punishments? have to write long proposals to a command structure for one small change on your ship, or to promote an excellent player? are told you can't play the character you have written with for 5 years because he or she is too high in rank and you don't want to demote them? have to have a certain number of players on your game, and a certain level of activity? waste valuable time filing monthly reports rather than actually playing?
We at The Ninth Fleet are all Trek simming veterans and have all been there, and we say `no' to this!
If you are there and yearn for a Trek simming experience that is fun and satisfying, we invite you to join us. In The Ninth Fleet, "Yes" and "you can" are the answers because in The Ninth Fleet you are the master of your own destiny. There is no command structure to be subservient to, every CO has a vote and a voice. You run your game in your own way, and we give you hosting on our wiki to do it. We have only 6 simple rules to follow. The Ninth Fleet: raising the standards for Trek simming.
Played the game? You can send me comments to be placed on this page by writing firstname.lastname@example.org. But don't write me attempting to join the game -- write the GM, whose address is above.
Are you the GM? You can update your listing by writing email@example.com. If you have something new to say about your game, for example an opening for new players, you can create an announcement for your game.
Don't see your favorite game? Then you can add an entry for it.
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