[I apologize for the double post, but I left out some critical information in the last post. Like this is a D&D 3.5 campaign, 6th level no starting equipment (Hey you're shipwrecked you should be happy just to be alive). Although you may be able to salvage a few things from the wreck. Also I am very open to unique character concepts; I won't try to guide the party too much. I think it's funner for everyone if the players can roam, and complete desired quests with their own unique styles.]
"Help!" You scream hopelessly beneath a black and starless sky, "He-e-l" you sputter as water gushes into your mouth; choking out your breath. Frantically you kick your arms and legs which burn with exhaustion. It seems hopeless, but you fight on tooth and nail to keep your head above water. "SWIM!" you shout at yourself, "SWIM YOU BASTARD!" You curse. Finally however, a massive wave crashes down upon you; dragging you under into the inky black.
Frightening visions of drowning plague your dreams until morning; when you are awoken by the shrill cawing of seagulls overhead. You can also hear the crashing of waves upon the shoreline and smell the fresh sea air (which fills your lungs with a satisfying sense of relief). You can feel the soft sand of the beach squish between your fingers as you push yourself up to a sitting position.
The shredded skeletal remains of your ship lie before you, scattered along the beach beneath a gray and miserable sky. There are other survivors of the shipwreck as well and some have also begun to stir. You recognize their faces; some are sailors' and others passengers' travelling aboard the ship you had chartered. Your common destination was `Industria', a kingdom of limitless riches to the east.
A brave new world fueled by technology and magic, it is said that's where the city `Concretia' lays, a city like no other. There were electric lights in every home, and buildings that reached into the sky. Every sin and pleasure could be bought and indulged here. Western soldiers who had returned home from the war with Industria just ten years ago, brought back tales about ruthless fighters called gunslingers; and great gnomish contraptions like the `Guzzlin Gun' which could lay low a hundred knights' in the blink of an eye. Now there was peace with Industria, and there was work like crazy. People were migrating from the west in droves under the promise of a chance. The chance to begin again...
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