Turns are weekly and represent a year. New players may enter the game at any time taking control of an existing but unplayed dynasty. Players send their orders to the Game Master (GM) by the deadline and can see the results via the on-line newsletter. The game maps are available on-line at www.MEBrines.com.
Each turn each player maintains his or her armed forces, determines a defense policy, and then attempts one or more endeavors. Players can engage in dynastic marriages, diplomacy, wars, explore the New World and lift the economic life (and spirits) of their subjects. Can YOU dominate the world before the Industrial Revolution?
All you need to play is an e-mail address and access to the Internet.
Played the game? You can send me comments to be placed on this page by writing email@example.com. But don't write me attempting to join the game -- write the GM, whose address is above.
Are you the GM? You can update your listing by writing firstname.lastname@example.org. If you have something new to say about your game, for example an opening for new players, you can create an announcement for your game.
Don't see your favorite game? Then you can add an entry for it.
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