Swashbuckler runs within the game world of The Glory of Kings. That means the nations and larger organisations are run by the players of The Glory of Kings, while Swashbuckler players take part as a single character or person, someone further down the social scale with less power but still with a desire to make their mark in the world. The result is that Swashbuckler players can take part but their turns are cheaper, and also faster for them to deal with. So,
Swashbuckler is designed to be quick to play and cheaper on your wallet - if you want more, then that's what The Glory of Kings is for!
This gives the games a unique layer. For example, if you want a commission as an officer in a royal regiment, you will have to write a letter to the king to stand a chance of getting such a lofty appointment. And the king will be another player with different objectives since he is playing in The Glory of Kings in the same world!
Also you'll get caught up in the actions of the Glory of Kings players. For example, if one is committing piracy a ship you are sailing on may be captured, or what if you are staying in a town that comes under siege? The great thing is lots of different people in real life are impacting what happens to your character, the situations he or she finds himself in; it isn't all just down to the whim of the referee!
The setting is the early 18th century - think Blackbeard, the Three Musketeers, and the Pirates of the Caribbean and you'll get the idea!
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