The Solace Campaign is a small, play-by-email fantasy RPG using first edition AD&D rules with some minor modifications. During the first six months of play we've averaged three to four posts per week. There are currently three active PCs. We'd like to add a fourth.
Action takes place in the Ercacian Kingdom, south of the Sea of Solace, in the years shortly after the gods awoke from many centuries of sleep. With the return of the gods came the return of magic in all its beautiful and horrific forms. Amid the uncertainty and turmoil caused by these changes, a small band of neophyte adventurers has gathered on the fringes of civilization. A mighty warrior, a clever wizard and a pertinacious druid have taken up residence for a while at the High Road Inn, the last civilized stop along the southern caravan route before it climbs into the mountainous Elfin Wild. These three, with the help of a few others, have tracked marauding goblins back to a mysterious, underground complex and become entangled in a prophecy issued by the Oracle of Vexia.
We like our posts relatively long and thoughtful. Though the game follows the original AD&D rules and has a traditional players-and-dungeon-master dynamic, it is primarily about character development and storytelling. New characters will begin at the same level as the party, which currently means level two.
You can see an archive of the first two months of play on the blog. The game itself is a few months ahead of the blog.
* are more interested in character development than tactical combat, * can role play an in-character conflict without creating an out-of-character conflict, * can post two to four paragraphs of decent English on most weekdays, * and are looking for an open-ended, swords and sorcery RPG,
then we'd like to hear from you.
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