The USS Renaissance is TF92's only disciplinary vessel - an aging hulk of a starship, falling apart at the seams and filled with a motley band of troubled officers with plenty of flaws to overcome on their voyage together. A project that seems destined to fail - the crew is given missions more dangerous than other starships, with the unsaid understanding that we're expendable. Imagine the Dirty Dozen on a starship - that's us.
Every crew member on the Renaissance has been assigned here for disciplinary reasons - disobeying orders, conduct unbecoming an officer, dating the Admiral's daughter, etc. Many of them shouldn't be in Starfleet to begin with - with histories of violent or criminal behavior, and a lack of commitment to the values that make the Federation great. However each of us has the potential to become a great member of Starfleet - if we can overcome the things holding us back.
The job of the Renaissance's senior staff is to weed out the bad ones, and reform the good ones. Easier said than done.
A decidedly adult Play-By-Forum sim, the Renaissance puts a great focus on the struggle of its diverse, complex characters to form an effective crew in the midst of a ridiculous social experiment waiting to explode in their faces.
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