Players build SHIPS from MODULES produced at ISLANDS. Ships are armed (with GUNS, TORPEDOES and MARINES for boarding) so as to control islands and monopolise resources.
This game has evolved over several years. The latest addition is FEDUALISM, which determines alliances and privieges. Each player may choose an overlord, which he may change at the end of any turn (the possibilities for TREACHERY are obvious). He is thereby allied to his overlord, his own vassals, and his overlord's other vassals, and his ships may mingle freely with theirs. In this way the game has ENFORCED alliances, so diplomacy is important.
Will hardened gamers ever submit to be vassals of other players, or would they rather be anihilated? Time will tell!
Played the game? You can send me comments to be placed on this page by writing firstname.lastname@example.org. But don't write me attempting to join the game -- write the GM, whose address is above.
Are you the GM? Then you can update your listing by writing email@example.com, or you can enter an announcement for your game.
Don't see your favorite game? Then you can add an entry for it.
Return to the PBM List.