Ever wanted to rule your own nation? Now you can!
The Struggle of Nations is a historical play-by-e-mail game where each player is the ruler of his own nation. Weekly turns represent the passage of a year in game-time. During each week you can plot, plan and scheme, then turn in your national budget and orders by the deadline. Discover in the weekly newsletter whether you were successful.
The game accommodates busy players by enabling you to spend whatever time you like during the week conducting diplomacy with the other players via e-mail and determining your budget and orders, as long as they are finalized and submitted by the weekly turn deadline. You devote to the game exactly as much or as little time as you choose.
Not computer moderated, this game requires no special software to play. All you need are Internet access, a web browser, e-mail account and a text editor (Microsoft Word, WordPad or another equivalent.) No other software or purchase is required to play.
The rules are realistic and complete yet with a human referee to allow customized options. Players can manipulate tax rates, social programs, propaganda, and forge a customized military with secret weapons of their own design. The possibilities for economic growth, colonization, exploration, research and development are endless.
Set in the world of the Napoleonic Wars, The Struggle of Nations allows players to develop their countries as they see fit, accommodating any ideology or style of play. Many nations are available. Check the website for details or to download the rules: http://www.MEBrines.com/
The game is open-ended and only ends if one player manages to conquer (or destroy) the world. In previous sessions the game lasted until the early 21st century as players began to explore and colonize the solar system. What could you do with your country?
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