A new day has come to the nations of Khorvaire in Eberron. After almost a century of conflict the lofty princes and scheming dragon-marked houses decided that war was no longer profitable. With that realization the great war has come shambling to an end with one clear looser and no winner.
A land at peace does not mean a land without conflict. Monsters lurk in the shadows while generals and their armies chaff as they await the next call to war. The powerful dragonmarked houses see peace as yet another field of battle as they strive to expand their influence and power. That's all on the surface, less obvious are the machinations of demons, dragons, undying elves, and psionic extra-dimensional terrors who might literally be stalking anyone's nightmare.
The characters find themselves in the city of Galethspyre in the nation of Breland, each for their own reason. Trouble is brewing that will sweep all of them into conflict. With their fates intertwined and their world in peril will they gel into a effective party or fall apart at the seams? Will they triumph or be crushed?
The game uses the new 4e D&D rules. I'm actively adapting 3e Eberron material to 4e where needed. When the commercial 4e Eberron material is released I'll incorporate what I can without breaking the ongoing world and adapt or disregard the rest.
The game is ongoing, however I'd be happy to discuss additional character concepts from prospective players. Each new player should expect a 1x1 prelude after which they will be introduced into the party.
I try to balance combat, role playing, and problem solving -- but in all cases I like well written posts and attention to narrative, character and setting.
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