Players control a character, representing an 'anti-hero' leader and their influence over an area of people and land in a fantasy realm.
The game is quite abstract - it's not a model or simulation. The theme is an aid to assist in the imagination of the game, making it more than coloured numbers and text on a web page.
The mechanics are fairly light as the game is intended to be supported by a heavy role play element between players (with those number to back up threats).
Played the game? You can send me comments to be placed on this page by writing firstname.lastname@example.org. But don't write me attempting to join the game -- write the GM, whose address is above.
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