Welcome to a world that has nineteen years left to live. In nineteen years, on the one thousand twentieth year of the Zioth, all five moons will leave the sky for a night, and the world will be destroyed and rebuilt. But who can believe such legends in a world at its prime? Everything is normal. The strange creatures of legend are nowhere to be seen, and magic? A story to put children to sleep.
The Coming of the Zioth is part of an original D&D campaign world that's been growing and changing since 1994. The entire text of the game, in prose form, is available on the website. Over the years, the game has had mystery and political elements, in addition to the far-reaching, earth-shattering goals common to epic fantasy.
We're looking for a couple of new players! Take a look at the house rules and game-joining information on the web site, and then join the fun. This game values character development and good writing. It is targetted toward the players' enjoyment, not toward a pre-arranged plot. That means I'll always take any criticism and suggestions seriously. If you want the game to take a different direction, or you'd like to see more of certain elements, just let me know.
Lurkers are always welcome! Give me your email address and I'll send you each turn when it comes out.
Played the game? You can send me comments to be placed on this page by writing firstname.lastname@example.org. But don't write me attempting to join the game -- write the GM, whose address is above.
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