Magicka et Machina v 2.0

This entry is part of the PBM List.

Costs: Free
Email: StevenBredberg@gmail.com
Frequency: One per fortnight
URL: http://www.geocities.com/magicandmachine2/MeM2.htm
Type: Fantasy Dip/Eco/Wargame
Last-Update: 2007Sep15
Keywords: free, open-ended, email, human, fantasy, wargame, economic, rpg

Description

The game is "Magicka et Machina", (Magic and Machine, VERY roughly from Latin) a game set in a world that is a combination of the late nineteenth/early twentieth century and a fantasy world, filled with goblins, elves, dwarves, and a whole host of other creatures. The industrial revolution has taken place, pitting machine against magic. In this world, Goblin Machine gunners cut down goose-stepping elven stormtroopers, Dwarves pilot zeppelins, which traverse a broad continent, gnomish women march for suffrage, and troll symphonies are lauded around the world as the peak of world civilization.

There has been some fuzzing of the edges but nothing that I believe it too outlandish - other than the bizarre otherworldly creatures and the existence of magic.

It is my hope that we will be able to create some excellent roleplaying and be very creative with this project. Further, I want the players to abandon concepts such as orcs, trolls, and goblins as 'evil' and 'ignorant' and elves, humans, gnomes, and dwarves as 'good.' Instead, these characters are living in a much more complicated world, dealing with deep-seated ideologies, imperialism, and militarism.

There are over seventy different territories beyond Ede Rame, six major world religions, more than thirty races to interact with, and a "Fog of War" that will require players to explore the map to uncover its secrets.

Further, there are several storyarcs buried in the game, with players having the opportunity to discover more of the hidden history of Mun and many powerful magical items. Further, cultural histories are hidden and a variety of developed characters who can be either friend or enemy.

While the industrial revolution has spread only to two nations beyond Ede Rame, that does NOT mean that the other territories are necessarily completely defenseless. While those not having embraced machine production are at a huge disadvantage, they also have something that colonial peoples in our world did not: Magic.

We are presently on our third turn with only two slots (Dauberkamp and Karthago) left out of seventeen that were originally available. We have a very active forum so come take a look. There have been some instances of the main web page becoming overloaded deue to its heavy traffic so if at first you dont succeed wait a while and try again.

      


Played the game? You can send me comments to be placed on this page by writing lindahl@pbm.com. But don't write me attempting to join the game -- write the GM, whose address is above.


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Greg Lindahl