Strange Normality is a play by post RPG that seeks to combine two elements: a fairly freeform web RPG and a CCG (collectible card game). Why? Ever played what started out as a great freeform RPG and then suddenly felt your interest wane because you felt it had wandered off and ceased to become a game or anything even remotely resembling it? Or, conversely, wanted to delve deeper into the role-playing possibilities of a good strategic RPG? Enter Strange Normality, which combines the possibilities of one with the solid backbone of the other!
The game is played by BBS and is extremely simple. Upon joining the board you can read the extremely simple rules packet and starter info. Character creation allows for detail but is also a breeze. Combine simple, fun character generation with a fifteen minute learning curve and you'll be playing immediately after you join. Plenty of Player-GM interaction will be present as the world is ever expanding and players are never "left hanging." However, plenty of character-character interaction is what is intended to drive the game and it will be set up to be highly supportive of character driven action.
The setting? That's the only thing I'll admit is rather complex, but not in an intimidating or confusing way. Players are intended to enter the game with a narrow scope and broaden their horizons as their character progresses and they become more knowledgeable. All you need to know is included on the bulletin board, but for starters...well, it's fantastic, but don't think high fantasy at all. Futuristic? Sure, maybe in a way that balances equal parts backwards and decadence with advancement. Bizarre? I don't think so, but others may disagree. Quirky? Of course. Humorous? Well, it's a serious world, but with its lighter side, definitely. What are its influences? Too many to count and I'd invariably forget some.
So give me (the GM) an email at the address listed and I'll answer your questions or add you to the game!
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