DescriptionWar of the Clans is a strategic/tactical war game where each Player takes the role of a leader of one of the Clans in the Battletech Universe. Each clan will be starting at the same power level, the Khans will have to research new tech, expand their territory, and take military actions to defend or attack their enemies and exchange diplomatic messages with the other Clans. The objective: lead your Clan to greatness or be destroyed. There is no third option. War of the Clans is a turn based Played-By-e-Mail Strategic game. This will not be a short game and some players may drop out in the long run. The GM will try to have a short waiting list. Player can only be relieved by the GM. Protests about any player as well as all other disputes shall be issued to the GM. Decisions by him are final. Birth Of The Clans (BOTC) The Clans. Descendants of the SLDF (Star League Defence Force). True Warriors. Born to retake or rebuild the, now dead, Star League. The Clans have been created by the founder IlKhan Kerensky. The Clans have been trained to be the best and are now poised to take back what is rightfully theirs, they yearn for the worlds of the Star League, but first they must conquer the Pentagon Worlds and tame the rich pickings of the Kerensky Cluster. The Age of the Clans is upon us. The Kerensky Cluster is waiting to be exploited. Each Clan will try to outwit the others and each Khan will try to guide his/her Clan to greatness or die trying… Clans Present: All Setting: Must reclaim the Pentagon Worlds at the start of the game. Each Clan is about the same strength. Lots of exploration to do. Clan Feuds: None all Clans start neutral to each other. Technology: No Omnimech and Elemental
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Greg Lindahl