I'm recruiting players for my PBEM strategy game - its theme is pulp / science fiction, set in the near future, drawing heavily from TV, film, book & other popular culture references. Players submit orders in 4 year chunks & I process them, to see what effects their (usually cunning) plans have. Players are opposed by other players - both oppositions &
Whilst the game is semi-historical & strategic in nature, please ensure that there is a strong element of tongue in cheek about it. Its meant to be a relatively light hearted trawl through moder culture.
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