The game is set in the Star Fleet Universe far future. After the General War, the ISC Pacification, and the Andromedan Invasion, the races of the galaxy took a break from open warfare. Galactic Corporations began to appear, devoting themselves to any of a number of credit-making pursuits, and soon the races were backing their operations (secretly, in most cases). When Warp Gate technology was developed, the Corporations rushed to exploit new frontiers, including the largely unexplored Greater Magellanic Cloud. A Galactic Council was soon formed to regulate this and prevent unfair practices. Soon the Corporations were in conflict, buying ships from their sponsor races to fight for territory and resources. To control this, the Council divided the GMC into quadrants, and then awarded each quadrant to the Corporation which could best control its resources.
In Star Fleet Warlord, will play one Corporation as it attempts to take over one of these quadrants of the Greater Magellanic Cloud. Each quadrant corresponds to one full game of SFW. Most quadrants are large, with 50 Corps (players) vying for control. Others are smaller and operate under unusual conditions, depending on the game setup rules. The typical game runs one turn every two weeks; some smaller variants run on three-week or one-week cycles. There are also Historical Games designed for two six-player teams, which run as quickly as the two teams see fit to submit turns.
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