Tarmellion is an open-ended computer moderated fantasy game for any number of players. Players may attempt to carve out huge empires, become master magicians, intrepid explorers, rich traders or any other career that comes to mind. There is no declared winner of the game; players set their own objectives, and one can join at any time.
It is based on the play-by-email game of atlantis, but was heavily modified to suit the gamemasters idea of an email roleplaying game.
The standard atlantis ruleset although still valid in most places has been modified in others. These pages should give all information to allow someone who knows the standard ruleset to play tarmellion. People unfamiliar with the atlantis game should perhaps read the outdated ruleset first and then delve into the added information of this homepage. But probably playing the game is enough to get to know it as all information needed is provided with the reports.
There is a forum for the game where questions about the game can be posted and will be answered by the game master and experienced players. So if you have any problems with the workings of the game or need help in formulating a successful strategy, please check out Tarmellion Forum.
Turns will be run on Thursdays. The order deadline is 12:00 o`clock (noon) and the turn will be run between 12:00 and 20:00 o`clock depending on my personal timetable. The timezone is GMT + 1 (Greenwich Mean Time plus 1 hour). There will be one turn a week, so there should be enough time to fully roleplay ones faction.
Played the game? You can send me comments to be placed on this page by writing email@example.com. But don't write me attempting to join the game -- write the GM, whose address is above.
Are you the GM? You can update your listing by writing firstname.lastname@example.org. If you have something new to say about your game, for example an opening for new players, you can create an announcement for your game.
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