Stonehythe - Fantasy Game needs Rulers & many more!

This entry is part of the PBM List.

The world of Azzaria has been at war for centuries, all because of a mysterious stone that was stolen by an Elf. The stone has become an item of myth to many, however, there are some who never gave up hope of finding it to gain power, restore peace or simply study it. When the stone resurfaces in Stonehythe after centuries all the races of Azzaria race to find out if the sighting is real.

Azzaria is in a time of great change. Whether it is for the better or the worst, that is yours to decide.

Visit the game at http://mind-blast.net/board/

Races

The Celts

The Celts are a simple folk, quite the opposite of their Imperial neighbours. Some are farmers and warriors by trade, only having knowledge of war and survival. The younger generations have become more diverse, but the elder Celts remain stuck in their ways. Celts are known for their stubbornness, which is probably why men and women are at equal standings in their society; neither would willingly back down! Despite being simple and less extravagant, they are intelligent and are loyal to the bone. They are firmly against magic, believing it to be unnatural for anyone other than the Gods to have such power. While the Celts do not worship nature as the Elves do, they are adept at surviving in the wilds and are not averse to working in all forms of weather. [More? ]

The Elves

Creatures of nature, the Elves believe in nature deities and elementals. They keep to themselves, living in the forest lands of Nu'ada, except when nature or their people are threatened by outsiders. They have no love for their neighbours the Imperials, who consider technology and construction to be more important than nature. They are a quiet people, and a little aloof as they consider themselves above the other races due to their communication with nature. [More? ]

The Imperials

The Imperials believe in freedom of spirit, and follow no religion or belief system. To them, following one's desires and emotions is the most important thing in life. Their race specialises in magic and knowledge, and cherishes beauty. They have a formidable army which they consider superior to other races. There is a downside to all the freedom and following ones emotions; Imperials are quick to anger, holding grudges for long periods of time. They do not forget past wrongs done to their family line, which often turns Daeria into a political battleground. Treachery is normal, as are wagers and people going where the money is rather than doing the right thing. [More? ]

The Protectors

The Protectors are a nomadic people, and are quite a mystery to the other Races. Their neighbouring Races, the Imperials and the Celts, only know the basics of Zazellian life. They are unaware of the true nature of the Protectors and the Council that rules the Protectors. The Protectors are an ancient Race, with the Council itself having existed for thousands of years. [More? ]

Needed

Celts

* Royal Commander: Commander of the Royal army, the Royal Guard and City Guard. [Female/Male] * Captain of the Royal Guard: Captain of the Personal Guard for the King and Queen and their family. [Female & Male] * Captain of the City Guard [Female/Male] * Head Physician: Leader of the Physicians. [Female/Male] * High Priest/Priestess: Leader of the Priesthood. [Female/Male]

Elves

* Queen * Queen's consort * One Daughter (eldest & heir to the throne) * Two Sons * One Grandaughter * One Grandson * The Queen's family (brothers, sisters, nieces, nephews, cousins) * Commander of the Royal Army * Captain of the Supreme Guard [Female] * Captain of the Elven Guard [Female] * Area Leader: Each area of Nuada is governed by a leader. [Female] * High Lady: The leader of the Seers of the Midnight Grove. [Female] * Four Maidens: Four women that work alongside the High Lady of the Seers. [Female]

Imperials

* Emperor * Emperess * Two Sons * Three Daughters * The Emperor's family (brothers, sisters, nieces, nephews, cousins) * The Empresses' family (brothers, sisters, nieces, nephews, cousins) * Imperial Commander [Male] * Captain of the Emperor's Guard [Male] * Captain of the City Guard [Male] * Mage Lord/Lady: Leader of the Mages [Male or Female] * Master/Mistress Healer: Leader of the healers [Male or Female] * Leader of the Thieves Guild [Male]

Protectors

* Clan Leader of Clan Iaoue * Clan Leader of Clan Diallo

Visit the game at http://mind-blast.net/board/

      


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Greg Lindahl