hist-games: Tibetan Gundru
mwi9 at swipnet.se
Mon Mar 8 12:11:03 PST 2010
----- Original Message -----
From: "M Winther" <mwi9 at swipnet.se>
To: <hist-games at www.pbm.com>
Sent: Monday, March 08, 2010 7:46 AM
Subject: Re: hist-games: Tibetan Gundru
> ----- Original Message -----
> From: "P Shotwell" <pshotwell at gmail.com>
> To: <hist-games at www.pbm.com>
> Sent: Sunday, March 07, 2010 10:08 PM
> Subject: hist-games: Tibetan Gundru
>> Hello Mat,
>> No, it isn't. In fact, I'm doing a paper that will soon be posted in
>> the Bob High Library of the American Go Association
>> (www.usgo.org/bobhighlibrary) that reviews some of the history (and
>> also mistaken history) of custodian capture games dating back to
>> Classical Greek (if not Egyptian) times. I think it is logical to
>> think the principles of the game might have come to Tibet via the
>> Greek colony of Bactria and been adapted to be played on go boards.
>> BTW, its more common name in Tibet is Mig-mang (not Ming-mang), which
>> is also the name of Tibetan go. It means 'many eyes' and refers to the
>> design of the board.
>> Peter Shotwell
> Thanks for the information. The existent references to Mig-mang and
> Ming-mang (e.g. Wikipedia) say that only *one* piece can be intercepted
> (which allows a maximum of three pieces to be captured at a time).
> Moreover, capture can *not* occur over corners.
> In Gundru, on the other hand, several stones in a line can be captured by
> interception, and capture can occur over corners.
> Are the Ming-mang rules incorrectly described, or are these different
> games? The Gundru rules seem much more logical. Mig-mang must be
> a tedious game. I doubt it is possible to get a winning advantage.vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
> (Surely the Go capture must have developed from the interception
> Mats Winther
Also, Mig-mang is a territorial game, according to Wikipedia. One must
conquer more than 50% of the territory, and it is explicitly said that one
can only make one-stone interception capture. So it seems clear that
Gundru is a game in its own right. Thanks to P. Michaelsen, who sent me the details from a book about Tibet:
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