hist-games: Tibetan Gundru
mwi9 at swipnet.se
Sun Mar 7 22:46:58 PST 2010
----- Original Message -----
From: "P Shotwell" <pshotwell at gmail.com>
To: <hist-games at www.pbm.com>
Sent: Sunday, March 07, 2010 10:08 PM
Subject: hist-games: Tibetan Gundru
> Hello Mat,
> No, it isn't. In fact, I'm doing a paper that will soon be posted in
> the Bob High Library of the American Go Association
> (www.usgo.org/bobhighlibrary) that reviews some of the history (and
> also mistaken history) of custodian capture games dating back to
> Classical Greek (if not Egyptian) times. I think it is logical to
> think the principles of the game might have come to Tibet via the
> Greek colony of Bactria and been adapted to be played on go boards.
> BTW, its more common name in Tibet is Mig-mang (not Ming-mang), which
> is also the name of Tibetan go. It means 'many eyes' and refers to the
> design of the board.
> Peter Shotwell
Thanks for the information. The existent references to Mig-mang and
Ming-mang (e.g. Wikipedia) say that only *one* piece can be intercepted
(which allows a maximum of three pieces to be captured at a time).
Moreover, capture can *not* occur over corners.
In Gundru, on the other hand, several stones in a line can be captured by
interception, and capture can occur over corners.
Are the Ming-mang rules incorrectly described, or are these different
games? The Gundru rules seem much more logical. Mig-mang must be
a tedious game. I doubt it is possible to get a winning advantage.
(Surely the Go capture must have developed from the interception
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