hist-games: Period Games article available for review

M Winther mwi9 at swipnet.se
Tue Jun 30 00:41:54 PDT 2009

The Tafl rules contains errors. You write that the king must be surrounded
on all four sides to be captured. But this is only valid if the king is
positioned in the middle. On the squares immediately surrounding the central 
one must surround it by three pieces + central square (which functions as
capture square). On the rest of the board it's enough with two pieces to
capture the king. Only the corner squares and the central square function
as capture squares (not the rim).

The above rules have been worked out by the historical museum in Stockholm
and have been implemented in a win3.1 program and in my Zillions program.
They function perfectly. With the rules you describe, it's perfectly
impossible for the black pieces to win. This is important to understand 
because it
means that the game is completely useless with your rules, and people will 
find it
boring. Read more here:

----- Original Message ----- 
From: "Jane & Mark Waks" <waks at comcast.net>
To: <hist-games at www.pbm.com>
Sent: Tuesday, June 30, 2009 4:13 AM
Subject: hist-games: Period Games article available for review

> There -- I finally finished that article for the Known World Handbook
> that I was talking about a few weeks ago. Sorry this comes so late: I
> had every intention of being finished a week ago, but work has been
> eating my brain and life.
> It's due tomorrow night, but if anyone has the time and inclination to
> read through it before then, that would be welcomed. Mind, it's
> deliberately a bit over-simplified, glossing many details and sweeping
> the debates under the rug. (And it still needs a proofreading pass by my
> lady.) But I'd love a sanity-check, to make sure I haven't left out any
> crucial rules or made any glaring errors. It's in Word format (since
> that's what the editors prefer), and can be found at:
> http://jducoeur.org/Justin/gamesforevents.doc
> Please don't spread that URL around -- it's just temporarily uploaded
> there so folks here can give it a review if they like.
> As for the games chosen: there was a clear consensus that Merels and
> Tafl should be included, so I started off with those. I also did briefer
> writeups of Chess and Tables, as many folks suggested, focusing on the
> differences between the modern and core period games, and giving one
> interesting period variant of each for flavor. That left me with room
> for one more game: after a lot of agonizing among the many good choices
> suggested, I opted for Tarot, as a fun and fairly easy game to learn,
> with a certain cachet of cool and interesting.
> -- Justin
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