[0.8] Re: hist-games: Latrunculi
mwi9 at swipnet.se
Wed Nov 23 05:25:11 PST 2005
Den 2005-11-23 14:17:25 skrev Ramutis Giliauskas <Ramutis.Giliauskas at hwcn.org>:
> If it is a military "game" which I suspect it is, the rules you use are
>The military have always used military training models (as in little
> soldiers or blocks that represent groups). These can be found in various
> military museums with artifacts that date back to the 16th century. The
> ones from that period have manuals that mention their use in previous
> times. Also ask some old soldiers about training tools before computors.
>Latrunculi is a "game " to train legates, etc in the movement of
> cohorts. The game is very logical and when seen as a training tool
> everything falls into place.
>Multiple movement, capture by enclosure, sieges, shield walls, everything
> you read in the old Roman texts about cohort battles can be seen in this
>The rules are the same ones you would encounter in the field. They are
> very logical and practical, based on real world military experience from
> that time.
>There are lots of excellent battle sims for computors (eg Roman TotalW,
> The great Battles of Caesar. etc) If you watch them you will find the
But that argument seems rather weak. The Romans were also bound by
tradition, they didn't only fabricate a "battle simulation." The tradition in this
case is Egyptian Siga.
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