[0.8] Re: hist-games: Latrunculi

Mats Winther mwi9 at swipnet.se
Wed Nov 23 05:25:11 PST 2005

Den 2005-11-23 14:17:25 skrev Ramutis Giliauskas <Ramutis.Giliauskas at hwcn.org>:

> If it is a military "game" which I suspect it is, the rules you use are
> incorrect.
>The military have always used military training models (as in little
> soldiers or blocks that represent groups). These can be found in various
> military museums with artifacts that date back to the 16th century. The
> ones from that period have manuals that mention their use in previous
> times. Also ask some old soldiers about training tools before computors.
>Latrunculi is a "game " to train legates, etc in the movement of
> cohorts. The game is very logical and when seen as a training tool
> everything falls into place.
>Multiple movement, capture by enclosure, sieges, shield walls, everything
> you read in the old Roman texts about cohort battles can be seen in this
> game.
>The rules are the same ones you would encounter in the field. They are
> very logical and practical, based on real world military experience from
> that time.
>There are lots of excellent battle sims for computors (eg Roman TotalW,
> The great Battles of Caesar. etc) If you watch them you will find the
> answer.

But that argument seems rather weak. The Romans were also bound by
tradition, they didn't only fabricate a "battle simulation." The tradition in this
case is Egyptian Siga.


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