hist-games: Latrunculi

Mats Winther mwi9 at swipnet.se
Wed Nov 23 04:09:39 PST 2005

Den 2005-11-22 18:10:31 skrev Mats Winther <mwi9 at swipnet.se>:

> Den 2005-11-22 09:03:18 skrev <u.schaedler at museedujeu.com>:
>> This is unfortunately not a good article about the Latrunculi game.
>> Concerning the game board found in Stanway it is mere conjecture to
>> interpret this as an interrupted Latrunculi game. There will be an
>> extensive discussion of the find in the forthcoming final excavation
>> report. The excavator Philip Crummy told me that all what has been said by
>> himself previously will be left aside. The game was certainly not played
>> with two different types of pieces.
>> Concerning the website in question see a commentary under
>> www.boardgamesstudies.org/research notes.
>> About the game see the most detailed study on the subject: U. Schädler,
>> Latrunculi, ein verlorenes strategisches Brettspiel der Römer, in: Homo
>> Ludens IV, 1994, 47-67 with a complete discusssion of all the important
>> literary and archaeological sources.
>> Best
>> Ulrich
> Aha! The initial moves in this archaeological "game in progress"
> doesn't make much sense, if rook moves are allowed. One shouldn't
> waste moves with the strongest piece in this way in the opening phase.
> The overly cautious soldier moves are tempo losses, too. So it's
> probably not a game in progress.
> Roger Cooper also made the conclusion that pieces move only one square
> orthogonally, capture by interception, and that  pieces can leap
> over adjacent pieces, even one's own.
> However, he argues that there existed two different versions of Latrunculi,
> one "civil" and one "military". In the former, which is the oldest, there exists
> only one type of piece. In "Military Latrunculi," however, the king was
> introduced. I took his article from his implementation for Zillions
> and publish it temporarily here:
> http://hem.passagen.se/melki9/MilitaryLatrunculi.htm
> Mats

Ah! I found a version implemented by L. Lynn Smith,
in Zillions updated 2005-08-06 which honours the rules
as proposed by Dr. Ulrich Schädler in Abstract Games Magazine #7.


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