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======================================================================
A Fanzine for Free Computer-Moderated Play-By-Electronic-Mail Wargames
======================================================================
volume 94, number 5                                    august 29, 1994
======================================================================
Greg Lindahl, Editor                                 gl8f@virginia.edu
======================================================================
    World Wide Web: http://fermi.clas.virginia.edu/~gl8f/pbm.html
======================================================================

Table of Contents:

Opening Stuff

   o  The Editor's Corner
   o  Short Summary of Available Games

Articles

   o  So you want to run your own PBM game...             Greg Lindahl

Regular Features

   o  Game Descriptions & Information
   o  Archives and subscriptions by email
   o  Hints regarding sending electronic mail to other networks
   o  What's this "ftp" thing anyway?

======================================================================
The Editor's Corner
======================================================================

No one commented on the possibility of expanding PBEM to cover
either free non-wargames, or perhaps all email games (which mostly
means adding sports-related games, of which there are quite a few), or
perhaps covering commercial and snail-mail games as well. Apathy is
rampant. However, since I'm not getting enough articles with the
current format, I'll have to expand. If you have any thoughts, or are
interested in writing an article for one of the above categories of
games, drop me email.

-- g

======================================================================
Short Summary of Available Games (full information down below)
======================================================================

Atlantis 1.1 --- open-ended strategic fantasy game, with 109 players.

Celestial Empire --- a more complicated space-opera game. There are 2
games running. New games start occasionally. Dougal Scott is looking
for a moderator to take over running these games.

Diplomacy --- Play Avalon Hill's Diplomacy boardgame by email. On
August 15, there were 1000+ players involved in 277 games, with new
games starting frequently on several fully automated email servers.

Galactic Conqueror (German language) --- An economic/strategic
space-opera game, with fancy interface programs available for PC's and
Atari ST's.

Galaxy / Galaxy/2 / Galactica / Blind Galaxy --- An economic/strategic
space-opera game. There are 200+ players involved in a twenty or so
games. New games start occasionally.

Republic of Rome --- Play Avalon Hill's Republic of Rome boardgame by
email, using an automated server.

Star Empires --- A simple strategic/economic space-warfare game. Fly
around the galaxy, maim your enemies, capture their planets, and
produce more ships to maim the enemy with, etc.

Sports Simulations --- a variety of different electronic leagues are
available. Each game generally has one or two seasons per year.

Decentralized games --- a couple of games are available which are
designed for a few players, and the moderation programs are available
so you can run your own games.

For more information on any of these games, please wade through the
"Game Descriptions and Information" section below. It lists ftp sites
and the addresses of the moderators. The sports simulations and
decentralized games descriptions are located in the "PBM List", which
is a separate document available at the FTP sites.

======================================================================
So you want to run your own PBM game...                   Greg Lindahl
======================================================================

Most people who play play-by-mail games have probably considered
running their own game at one point or another. Old-timers in the
snail-mail industry are famous for the fact that all of us are
actually working on games and have plans for commercial success
someday. I call my game GLUG, which stands for ``Greg Lindahl's
Ultimate Game.'' I don't expect to actually finish it anytime soon,
but there's always hope that it will see the light of day this
century. At least I'm not working on a novel or play.

In the free PBEM industry, though, we actually have a lot more
opportunity to run our own games. First off, many of us can actually
run such a game without spending any money, because we're lucky enough
to have a free net connection, paid for by work or tuition, or we have
a fixed-price net connection already installed to feed our
net.addiction. Second, there are existing, tested games which we can
use.

What kind of skills and qualities does it take to make a good
gamemaster? On the technical side, you will have to know how to
program. Even if you pick up source code for an existing game, game
programs always have bugs, and the GM ends up fixing them.

Next, you will need a sufficient amount of wizardry to run the game in
whatever fashion you decide. The largest free games on the Internet
have automated email servers. There are no existing idiot-proof
servers that you can use, and modifying an existing one or writing a
new one requires a fair amount of knowledge of and experience with
mail protocols and the like. Alternately, a GM might decide to not use
an automated email server at all. In that case, a GM might acknowledge
all the turns by hand, saving them from their mail program into files.
The second method is more time-consuming, but is much better for a GM
who either doesn't know or has no desire to know about the inner
(gory) details of email.

Once the technical details are overcome, a few more traditional skills
and qualities rear their heads. Volunteering to GM a game can be a
long-term commitment, depending on whether the game is closed-ended or
open-ended, and can require a considerable amount of tact and social
skill. A GM must be fair, which also means that GM should not play in
their own game. You might find this to be an obvious rule, but some
GMs still break this elementary rule, including a few commercial GMs.
A good GM must make few careless errors, because fixing errors is
difficult, and must be able to placate an angry player without giving
away unfair rewards.

Now that you've gotten a few of the technical and game-masterly
details out of the way, what game should you run? Some prospective
game masters have their own ideas for great systems. Many of these
turn out to be failures, for one reason or another. I have
participated in several play-tests for systems where the design itself
turned out to be bad, or boring, or both. I have participated in other
playtests of systems which were very interesting, but the GM became
bogged down in the process of moderating the game, and quit. No matter
what, designing and writing a game will take you far longer than you
imagine.

If you're more interested in moderation than designing and writing,
you have many choices for existing games. Unfortunately, you will
still have to have some knowledge of programming, since none of these
programs are finished, bug-free products. Among the choices you can
find on the PBM List are Atlantis, Celestial Conquest, Galaxy
(available in a normal and a ``blind'' variant), and Judgment Day.
Three of these games were written by Russell Wallace, who has shown
himself to be a good game designer over the years. As far as I know,
very few Celestial Empire or Judgment Day games are currently running.
Both of these games would be suitable for processing by ``hand,''
instead of by email server. Several people are already moderating
Galaxy games, mostly by hand, but there is a large, unmet demand for
Galaxy games.

Before you rush out to start writing or moderating some games, I would
suggest looking closely at past issues of this fanzine, and at a
couple of the more successful, large Internet games such as Diplomacy
and Galaxy. Forewarned is forearmed.

======================================================================
Game Descriptions and Information
======================================================================
  Note: This information grows old. If you are looking at this issue
 from an archive, consult the file "PBM.list.gz" in the ftp archives
		   for more up-to-date information.
======================================================================

All of these ftp sites are mirror copies of each other. Please use the
closest one.

FTP Site:	ftp.erg.sri.com             username: anonymous
Directory:	pub/pbm

FTP Site:	ftp.funet.fi                username: anonymous
Directory:	pub/doc/games/play-by-mail

FTP Site:	ftp.cp.tn.tudelft.nl        username: anonymous
Directory:	pub/pbm

Gopher Site:	gopher.cp.tn.tudelft.nl

World Wide Web: http://fermi.clas.virginia.edu/~gl8f/pbm.html

======================================================================

Game:		Atlantis 1.1

Type:		strategic economic/military, fantasy setting
Duration:	open-ended
Turns:		one per week
GM:		jjc@mpa15c.mv-oc.unisys.com
Status:		up and running, accepting new players

Description:

Atlantis 1.1 is an upgrade of Russell Wallace's original Atlantis 1.0
system. Atlantis features multiple faction types, a mostly player-run
economy, simple economics, and a simple combat system. The major
changes are increased movement for ships and mounted forces, and
reduced taxation income. About 109 players are participating as of
August, 1994.

The rules are available from the ftp sites, as are back-issues of the
player newsletter. If you would like to join, read the rules and then
send email to the GM.

Russell has written about half the code for 2.0. If you are interested
in completing it, write him at rwallace@vax1.tcd.ie.

----------------------------------------------------------------------

Game:		Celestial Empire

Type:		strategic economic/military space-opera
Duration:	close-ended, 30+ turns
Turns:		one per week
GM:		Dougal.Scott@fcit.monash.edu.au
Status:		occasionally starting new games

Description:

Players compete to capture worlds which produce many different types
of resources, of which different amounts are needed to manufacture
various items. The author, Dougal Scott, is running several games, and
he periodically starts new ones.  The rules can be ftped from
yoyo.cc.monash.edu.au in the directory /pub/celemp.  After you have
read them, if you still want to join a game, send your name to Dougal
at the address above. He is also looking for a new moderator to take
over running his games, because he is graduating.

----------------------------------------------------------------------

Game:		Diplomacy

Type:		email version of Avalon Hill's pure strategy game
Turns:		frequency varies from one per day to one per 2 weeks
                for different games.
Email Server:	judge@morrolan.eff.org     HELP in body of message;
                                           the subject is ignored.

Description:

The Diplomacy Adjudicator is a fully computer-moderated gamemaster for
Avalon Hill's Diplomacy boardgame. To get more information from the
moderator, send email with the word "HELP" in the body of the message
(the subject is ignored) to judge@morrolan.eff.org. There are also
other judges available, but most games are run on the EFF judge. The
diplomacy Hall of Fame is available via ftp from ftp.netcom.com,
directory /pub/starkey.

Diplomacy is probably the biggest PBEM game out there, with 277 games
going as of August 15, 1994. I'd estimate at least 1,000 players are
active in one or more games.

----------------------------------------------------------------------

Game:		Galactic Conqueror (German language)

Type:		strategic, economic/military, space opera setting
Duration:	typically 25-30 turns
Turns:		typically 1 per week
GM:		hz@zardoz.ruhr.de (Harry Zimmermann)

Description:

Galactic Conqueror is strategic SF-PBeM-Game for up to 50 players.
Each player starts the game with a small fleet of starships and is the
owner of one of several hundred planets. The winner is determined by
an point system which gives points for specific actions each turn.
The first player who reaches a pre-set winning score will be the
winner of the game. Since there are almost no trade options in the
game, player interaction mostly concerns negotiations about borders
and coordination of attacks or defense. Players can:

     o invest in science
     o build industrial facilities and strongholds on planets
     o build ships (26 different classes)
     o attack enemy or neutral planets
     o engage in espionage or corruption
     o and much more...

At the start of the game, each player can see only 4-10 planets, whose
coordinates are given relative to his own starting-planet. Every time
a new planet is conquered, all planets up to a given distance from
this new one are revealed.

The rules and an Atari ST and PC Clone client can be ftped from
ftp.cp.tn.tudelft.nl, in the directory /pub/pbm/Galactic_Conqueror.
The clients are graphical point-and-click interfaces to the game. You
could play without a client, but this is not recommended. An X11
client is in the works, as is an eventual translation of the rules
into English.

----------------------------------------------------------------------

Game:		Galaxy

Type:		strategic, economic/military, space opera setting
Duration:	typically 50-80 turns
Turns:		typically 1 or 2 per week
Email Server:	galaxy@acca.nmsu.edu, Subject: HELP
GM:		bampton@cs.utk.edu (Howard Bampton)
GM:		rwallace@vax1.tcd.ie (Russell Wallace)

Description:

The game typically takes place on a 100x100 2D map, with a few hundred
planets and 20 to 50 players. Players compete to capture planets,
which can be used for economic expansion. You can purchase technology
in several different areas, allowing your ships to fight harder and
move faster. Galaxy turns range in size from 10kbytes early in the
game to 100-200kbytes late in the game.

NOTE: The email server games have not been run since May. Contact the
humans for possible game openings.

The rules and source code are available for ftp, or via the email
server, whose address is galaxy@acca.nmsu.edu. It takes commands in
the subject line. Start with "help". There is also (at the moment) a
separate mailing-list server at galaxy-request@acca.nmsu.edu, which
has mailing lists with game announcements and discussion of code
development. There are 17 games running on this server as of May 11,
1994, with about 200 different players participating.

You can write to humans who run games; they start games occasionally
and also have standby positions. They are:

	bampton@cs.utk.edu
	rwallace@vax1.tcd.ie

Howard Bampton has a variant called "blind" galaxy. You can ftp the
source for it from cs.utk.edu:/pub/bampton. It features a wraparound
map, a double-blind mail-forwarding system, and you received only
limited information about other players other than what you can
observe at systems where you have ships.

----------------------------------------------------------------------

Game:           Judgment Day

Type:           strategic economic/military, present day setting
Turns:          one per week
GM:             rwallace@vax1.tcd.ie (Russell Wallace)
Status:         beta-test finished, looking for a moderator

Description:

Judgment Day is a game for up to 25 players. Each player controls an
empire which can build weapons and attack each other. When the nukes
start flying, remember to duck and cover. The source code is available
at the ftp sites or from Russell.

----------------------------------------------------------------------

Game:           Republic of Rome

Type:           Historical (Roman Empire)
Turns:          player-paced
Email Server:	ror@hpeswlw.fc.hp.com    HELP in body of message, the
                                         subject is ignored
Description:

RoR is an email adjudicator for Avalon Hill's game Republic of Rome, a
cutthroat game of politics set in ancient Rome. All aspects of play
are fully automated; there is no human GM. Players control factions of
Senators; each turn they must elect officers and vote to raise and
deploy forces to fight the many wars that arise; they work to increase
the influence and popularity of their own Senators but must also work
together to prevent destruction by war or by popular revolt. If Rome
falls everyone loses. To get started, buy a copy of the board game,
read the rules, then send email to the address above with the word
"help" in the body of the message.

----------------------------------------------------------------------

Game:		Star Empires

Type:		strategic empire-building, space setting
Turns:		one per week, 60+ turns per game
GM:		rhl@jambo.mitre.org (Roger Lincoln)
Status:		occasionally starting games; watch rec.games.pbm

Description:

Star Empires is a very simple game which is very addictive. Players
compete to control planets, which produce resources which can be used
to build various types of ships. There is generally a large amount of
diplomacy, and the GM encourages humorous player press releases.

The rules are available for ftp from the Dutch ftp site.

======================================================================
Archives and subscriptions by email
======================================================================

PBEM is archived at the ftp, gopher, and WWW sites mentioned earlier.
I have a mailing list that distributes the magazine, but I prefer that
you obtain it via Usenet or other means instead of asking to go on the
mailing list.

======================================================================
    The remainder of this magazine does not change, and is not of
	      interest to most readers anyway. Skip it.
======================================================================
Hints regarding sending Electronic Mail to other networks
======================================================================

OK, so now you're wondering, "I'm using FidoNet or CompuServe or
FoobieBlech and those email addresses he keeps on talking about sure
look funny to me!". Welcome to the modern world of networking. See,
there's this big amorphous network called the Internet that lots of
other networks and services, like FidoNet, CompuServe, DELPHI, America
Online, GEnie and Prodigy are hooked up to. And you can send email
between all of them, if you know the right incantations. Sometimes
size or cost limitations will keep you from being able to play games
on another network, but at least you can send me letters to the editor
or articles.

If your Compuserve ID is [76515,1122] then your canonical Internet
address will be "76515.1122@compuserve.com" -- notice that the comma
has become a period. To send mail from CompuServe to the Internet, you
use this sort of address: >INTERNET:gl8f@virginia.edu Compuserve users
have to pay extra for mail to or from the Internet. If you're a
flat-fee user, the cost is 5 cents per 2500 characters, minimum 15
cents, but the first $9 per month is free. This can add up to a bit of
money if you send frequent messages, or get into a Galaxy end-game
where your turns are large.  In addition, the maximum size for a given
message is 50kbytes, and most Internet games do not split their game
turns into pieces if they are too large. Diplomacy and Arena, for
example, generally don't have large turns. Diplomacy games with no
press don't send that many messages.

America Online does not charge any extra fee for Internet email, and
has recently removed their limit on message size, so they are
perfectly adequate for playing Internet games. Their addresses look
like "username@aol.com"

Delphi addresses look like "username@delphi.com". Internet access
costs $3/month extra, but that gets you access to email, ftp, irc,
gopher, etc. at their normal hourly charge.

Prodigy has finished their gateway. I don't know how much they charge
for sending messages to the Internet. They do have a charge for
sending large numbers of messages inside of Prodigy. Their addresses
look like "username@prodigy.com"

GEnie's addresses look like this: username@genie.geis.com. The maximum
incoming message size is 900kbytes, but the biggest outgoing message
is 50k or 2500 lines, as limited by the GEnie message editor. These
sizes are big enough to play all games. GEnie doesn't charge extra for
Internet email.

FidoNet addresses, such as "Dale Webber at 1:105/55.0", look like
dale.weber@p0.f55.n105.z1.fidonet.org in Internet form. To send email
to the Internet from FidoNet, send normal netmail to the user UUCP,
and then on the first line of the message, put the line:

To: gl8f@virginia.edu

Unfortunately, unless your FidoNet BBS is hooked directly to the
Internet, they ask that you keep email under 10kbytes and only
occasional. Ask your sysop for more information.

======================================================================
What's this "ftp" thing anyway?
======================================================================

ftp is an acronym for "file transfer protocol", and it is only
directly available to the privileged few who are directly hooked to
the Internet using heavy-duty hardware. There is a way to use ftp via
email, and if you can get email to me, I will send you a document
explaining how to use it, or send email to ftpmail@decwrl.dec.com,
with an empty Subject: line, and the word "help" in the body of the
message.

The Dutch ftp site, ftp.cp.tn.tudelft.nl, has a way for you to
retrieve any of its files via email, either by sending it mail or
telneting to it. To get the helpfile either :

    telnet ftp.cp.tn.tudelft.nl 2001
    MAIL <your mail address>
    HELP        (for small help file)
     or
    SEND HELP   (for big help file)
     or
    INDEX       (for the index)
    QUIT

or mail to pbm-server@cp.tn.tudelft.nl with the following body :
    BEGIN
    HELP or SEND HELP or INDEX
    END

======================================================================

PBEM is published monthly. Please redistribute it far and wide, but do
not modify or delete any articles. Write me if you want to
redistribute it in other forms; such permission is easy to obtain. For
example, some old articles are being translated into German.

PLEASE CONTRIBUTE! Our focus is primarily on free wargames, but we're
interested in articles about anything relevant.
