======================================================================
@@@@@@@@@@@@      @@@@@@@@@@@@      @@@@@@@@@@@@@@    @@          @@    
@@``````````@@    @@``````````@@    @@``````````````  @@@@      @@@@``
@@``        @@``  @@``        @@``  @@``              @@``@@  @@  @@``
@@@@@@@@@@@@  ``  @@@@@@@@@@@@  ``  @@@@@@@@@@@@      @@``  @@  ``@@``
@@````````````    @@``````````@@    @@````````````    @@``    ``  @@``
@@``              @@``        @@``  @@``              @@``        @@``
@@``              @@@@@@@@@@@@  ``  @@@@@@@@@@@@@@    @@``        @@``
  ``                ````````````      ``````````````    ``          ``
======================================================================
A Fanzine for Free Computer-Moderated Play-By-Electronic-Mail Wargames
======================================================================
volume 94, number 1                                     april 10, 1994
======================================================================
Greg Lindahl, Editor                                 gl8f@virginia.edu
======================================================================

Table of Contents:

Opening Stuff

   o  The Editor's Corner
   o  Short Summary of Available Games

Regular Features

   o  Game Descriptions & Information
   o  Archives and subscriptions by email
   o  Hints regarding sending electronic mail to other networks
   o  What's this "ftp" thing anyway?

======================================================================
The Editor's Corner
======================================================================

As you can see, a yet longer delay before this issue, due to a
continuing lack of articles.

There have been a large number of interesting developments in the
industry since I last wrote:

Scott Turner's Arena game restarted and ran for a while; Quincey
Koziol was the overall winner. He's making a few modifications at the
moment and it should be back on-line soon.

Rumor has it that the game Phoenix is going commercial -- I think that
this is the first developed-on-the-internet game to do so.

Olympia II is definitely going commercial real soon now; Rich Skrenta,
the author, will be running it himself. We wish Rich luck in his
business venture.

There is a new email server much like the Diplomacy Server, only this
one adjudicates Republic of Rome games. RoR is another Avalon Hill
boardgame in which players control factions of Senators attempting to
gain power without allowing Rome to be sacked by the barbarians. Not
many games have a possible everyone-loses ending; that's one thing
that I like about Nuclear Destruction.

Roger Lincoln is starting a few new Star Empires games, which I
haven't talked about much in the past because he doesn't start that
many, and they fill up quickly. Read the rules and send him email if
you're interested.

And, finally, I've written a World Wide Web homepage for pbm games. If
you have a good link to the Internet and access to a WWW client such
as Lynx or XMosaic, the URL is ftp://ftp.erg.sri.com/pub/pbm/pbm.html.

======================================================================
Short Summary of Available Games (full information down below)
======================================================================

Arena --- fantasy arena combat game. Currently on hold for a few
modifications, but it should be back up soon.

Atlantis --- An open-ended economic/strategic fantasy game. Russell is
looking for someone to complete the code for version 2.0, but version
1.0 source is available and at least one group is running a game.

Celestial Empire --- a more complicated space-opera game. There are 2
games running. New games start occasionally. Dougal Scott is looking
for a moderator to take over running these games.

Diplomacy --- Play Avalon Hill's Diplomacy boardgame by email. On
March 15, there were 1000+ players involved in 274 games, with new
games starting frequently on several fully automated email servers.

Galactic Conqueror (German language) --- An economic/strategic
space-opera game, with fancy interface programs available for PC's and
Atari ST's.

Galaxy / Galaxy/2 / Galactica / Blind Galaxy --- An economic/strategic
space-opera game. There are around 500 players involved in a dozen or
so games. New games start occasionally.

Judgment Day --- A simple strategic game of economics and warfare,
set in the "modern era": tanks, plans, and atomic bombs. Beta-test
finished, looking for moderators to run more games.

Republic of Rome --- Play Avalon Hill's Republic of Rome boardgame by
email.

Star Empires --- A simple strategic/economic space-warfare game. Fly
around the galaxy, maim your enemies, capture their planets, and
produce more ships to maim the enemy with, etc.

Sports Simulations --- a variety of different electronic leagues are
available. Each game generally does one or two seasons per year.

Decentralized games --- a couple of games are available which are
designed for a few players, and the moderation programs are available
so you can run your own games.

For more information on any of these games, please wade through the
"Game Descriptions and Information" section below. It lists ftp sites
and the addresses of the moderators. The sports simulations and
decentralized games descriptions are located in the "PBM List", which
is a separate document available at the FTP sites.

======================================================================
Game Descriptions and Information
======================================================================

FTP Site:	ftp.erg.sri.com          username: anonymous

Directory:	pub/pbm

Contains back-issues of this magazine, source for Galaxy, and rules
for a whole bunch of games.

----------------------------------------------------------------------

FTP Site:	ftp.cp.tn.tudelft.nl     username: anonymous
Gopher Site:	gopher.cp.tn.tudelft.nl

Directory:	pub/pbm

The same stuff as sri.com, often a little more up-to-date. European
users are encouraged to use this site.

======================================================================

Game:		Arena

Type:		fantasy arena combat
Duration:	open-ended
Turns:		run once a day
GM:		srt@aero.org (Scott Turner)
Email server:	arena@sun-dimas.aero.org
Status:		up and running

Description:

Arena burst forth from Scott Turner's fingers after he looked at a
Duelmasters' turn. Arena reminds me of the ancient microgame "Melee,"
designed by Steve Jackson: you begin with a fixed number of points, and
spend them to design a gladiator. Unlike Melee, you then send your
gladiator off to combat with a set of orders, and the battle is fought
without human intervention. Winners grow stronger.

The rules are available from the ftp sites.

----------------------------------------------------------------------

Game:		Atlantis 2.0

Type:		strategic economic/military, fantasy setting
Duration:	open-ended
Turns:		one per week
GM:		rwallace@vax1.tcd.ie (Russell Wallace)
Status:		on hold pending completion of source...

Atlantis 2.0 is the second generation version of Russell Wallace's
open-ended fantasy game. It features multiple faction types, a mostly
player-run economy, simple economics, and a simple combat system.

At least one game of the earlier Atlantis 1.1 system is being run.

----------------------------------------------------------------------

Game:		Celestial Empire

Type:		strategic economic/military space-opera
Duration:	close-ended, 30+ turns
Turns:		one per week
GM:		Dougal.Scott@fcit.monash.edu.au
Status:		occasionally starting new games

Description:

Players compete to capture worlds which produce many different types
of resources, of which different amounts are needed to manufacture
various items. The author, Dougal Scott, is running several games, and
he periodically starts new ones.  The rules can be ftped from
yoyo.cc.monash.edu.au in the directory /pub/celemp.  After you have
read them, if you still want to join a game, send your name to Dougal
at the address above. He is also looking for a new moderator to take
over running his games, because he is graduating.

----------------------------------------------------------------------

Game:		Diplomacy

Type:		email version of Avalon Hill's pure strategy game
Turns:		frequency varies from one per day to one per 2 weeks
                for different games.
Email Server:	judge@morrolan.eff.org     HELP in body of message;
                                           the subject is ignored.

Description:

The Diplomacy Adjudicator is a fully computer-moderated gamemaster for
Avalon Hill's Diplomacy boardgame. To get more information from the
moderator, send email with the word "HELP" in the body of the message
(the subject is ignored) to judge@morrolan.eff.org. There are also
other judges available, but most games are run on the EFF judge. The
diplomacy Hall of Fame is available via ftp from ftp.netcom.com,
directory /pub/starkey.

Diplomacy is probably the biggest PBEM game out there, with 274 games
going as of March 15. I'd estimate at least 1,000 players are active
in one or more games.

----------------------------------------------------------------------

Game:		Galactic Conqueror (German language)

Type:		strategic, economic/military, space opera setting
Duration:	typically 25-30 turns
Turns:		typically 1 per week
GM:		hz@zardoz.ruhr.de (Harry Zimmermann)

Description:

Galactic Conqueror is strategic SF-PBeM-Game for up to 50 players.
Each player starts the game with a small fleet of starships and is the
owner of one of several hundred planets. The winner is determined by
an point system which gives points for specific actions each turn.
The first player who reaches a pre-set winning score will be the
winner of the game. Since there are almost no trade options in the
game, player interaction mostly concerns negotiations about borders
and coordination of attacks or defense. Players can:

     o invest in science
     o build industrial facilities and strongholds on planets
     o build ships (26 different classes)
     o attack enemy or neutral planets
     o engage in espionage or corruption
     o and much more...

At the start of the game, each player can see only 4-10 planets, whose
coordinates are given relative to his own starting-planet. Every time
a new planet is conquered, all planets up to a given distance from
this new one are revealed.

The rules and an Atari ST and PC Clone client can be ftped from
ftp.cp.tn.tudelft.nl, in the directory /pub/pbm/Galactic_Conqueror.
The clients are graphical point-and-click interfaces to the game. You
could play without a client, but this is not recommended. An X11
client is in the works, as is an eventual translation of the rules
into English.

----------------------------------------------------------------------

Game:		Galaxy

Type:		strategic, economic/military, space opera setting
Duration:	typically 50-80 turns
Turns:		typically 1 or 2 per week
Email Server:	galaxy@acca.nmsu.edu, Subject: HELP
GM:		bampton@cs.utk.edu (Howard Bampton)
GM:		rwallace@vax1.tcd.ie (Russell Wallace)

Description:

The game typically takes place on a 100x100 2D map, with a few hundred
planets and 20 to 50 players. Players compete to capture planets,
which can be used for economic expansion. You can purchase technology
in several different areas, allowing your ships to fight harder and
move faster. Galaxy turns range in size from 10kbytes early in the
game to 100-200kbytes late in the game.

The rules and source code are available for ftp, or via the email
server, whose address is galaxy@acca.nmsu.edu. It takes commands in
the subject line. Start with "help". There is also (at the moment) a
separate mailing-list server at galaxy-request@acca.nmsu.edu, which
has mailing lists with game announcements and discussion of code
development. There are 21 games running on this server as of March 1,
1994.

You can write to humans who run games; they start games occasionally
and also have standby positions. They are:

	bampton@cs.utk.edu
	rwallace@vax1.tcd.ie

Howard Bampton has a variant called "blind" galaxy. You can ftp the
source for it from cs.utk.edu:/pub/bampton. It features a wraparound
map, a double-blind mail-forwarding system, and you received only
limited information about other players other than what you can
observe at systems where you have ships.

----------------------------------------------------------------------

Game:           Judgment Day

Type:           strategic economic/military, present day setting
Turns:          one per week
GM:             rwallace@vax1.tcd.ie (Russell Wallace)
Status:         beta-test finished, looking for a moderator

Description:

Judgment Day is a game for up to 25 players. Each player controls an
empire which can build weapons and attack each other. When the nukes
start flying, remember to duck and cover. The source code is available
at the ftp sites or from Russell.

----------------------------------------------------------------------

Game:           Republic of Rome

Type:           Historical (Roman Empire)
Turns:          player-paced
Email Server:	ror@hpeswlw.fc.hp.com    HELP in body of message, the
                                         subject is ignored
Description:

RoR is an email adjudicator for Avalon Hill's game Republic of Rome, a
cutthroat game of politics set in ancient Rome. All aspects of play
are fully automated; there is no human GM. Players control factions of
Senators; each turn they must elect officers and vote to raise and
deploy forces to fight the many wars that arise; they work to increase
the influence and popularity of their own Senators but must also work
together to prevent destruction by war or by popular revolt. If Rome
falls everyone loses. To get started, buy a copy of the board game,
read the rules, then send email to the address above with the word
"help" in the body of the message.

----------------------------------------------------------------------

Game:		Star Empires

Type:		strategic empire-building, space setting
Turns:		one per week, 60+ turns per game
GM:		rhl@jambo.mitre.org (Roger Lincoln)
Status:		occasionally starting games; watch rec.games.pbm

Description:

Star Empires is a very simple game which is very addictive. Players
compete to control planets, which produce resources which can be used
to build various types of ships. There is generally a large amount of
diplomacy, and the GM encourages humorous player press releases.

The rules are available for ftp from the Dutch ftp site.

======================================================================
Archives and subscriptions by email
======================================================================

PBEM is archived for ftp at "ftp.erg.sri.com" and
"ftp.cp.tn.tudelft.nl", or check archie or use Veronica to look for
gopher sites, of which there is at least one, cic.net. I have a
mailing list that distributes the magazine, but I prefer that you
obtain it via Usenet or CompuServe or other means.

======================================================================
    The remainder of this magazine does not change, and is not of
	      interest to most readers anyway. Skip it.
======================================================================
Hints regarding sending Electronic Mail to other networks
======================================================================

OK, so now you're wondering, "I'm using FidoNet or CompuServe or
FoobieBlech and those email addresses he keeps on talking about sure
look funny to me!". Welcome to the modern world of networking. See,
there's this big amorphous network called the Internet that lots of
other networks and services, like FidoNet, CompuServe, DELPHI, America
Online, GEnie and Prodigy are hooked up to. And you can send email
between all of them, if you know the right incantations. Sometimes
size or cost limitations will keep you from being able to play games
on another network, but at least you can send me letters to the editor
or articles.

Compuserve: If your ID is [76515,1122] then your canonical Internet
address will be "76515.1122@compuserve.com" -- notice that the comma has
become a period. To send mail from CompuServe to the Internet, you use
this sort of address: >INTERNET:gl8f@virginia.edu

Compuserve users have to pay extra for mail to or from the Internet.
If you're a flat-fee user, the cost is 5 cents per 2500 characters,
minimum 15 cents, but the first $9 per month is free. This can add up
to a bit of money if you send frequent messages, or get into a Galaxy
end-game where your turns are large.  In addition, the maximum size
for a given message is 50kbytes, and most Internet games do not split
their game turns into pieces if they are too large. Diplomacy and
Arena, for example, generally don't have large turns. Diplomacy games
with no press don't send that many messages.

America Online does not charge any extra fee for Internet email, and
has recently removed their limit on message size, so they are
perfectly adequate for playing Internet games. Their addresses look
like "username@aol.com"

I don't know anything about DELPHI, other than that their addresses
look like "username@delphi.com" I believe that they do not charge
extra for Internet mail, and they provide a full-service gateway to
the Internet, including ftp, IRC, gopher, etc.

Prodigy has finished their gateway. I don't know how much they charge
for sending messages to the Internet. They do have a charge for
sending large numbers of messages inside of Prodigy. Their addresses
look like "username@prodigy.com"

GEnie's addresses look like this: username@genie.geis.com. The maximum
incoming message size is 900kbytes, but the biggest outgoing message
is 50k or 2500 lines, as limited by the GEnie message editor. GEnie
doesn't charge extra for Internet email.

FidoNet addresses, such as "Dale Webber at 1:105/55.0", look like
dale.weber@p0.f55.n105.z1.fidonet.org in Internet form. To send email
to the Internet from FidoNet, send normal netmail to the user UUCP,
and then on the first line of the message, put the line:

To: gl8f@virginia.edu

Unfortunately, unless your FidoNet BBS is hooked directly to the
Internet, they ask that you keep email under 10kbytes and only
occasional. Ask your sysop for more information.

======================================================================
What's this "ftp" thing anyway?
======================================================================

ftp is an acronym for "file transfer protocol", and it is only
directly available to the privileged few who are directly hooked to
the Internet using heavy-duty hardware. There is a way to use ftp via
email, and if you can get email to me, I will send you a document
explaining how to use it, or send email to ftpmail@decwrl.dec.com,
with an empty Subject: line, and the word "help" in the body of the
message.

The Dutch ftp site, ftp.cp.tn.tudelft.nl, has a way for you to
retrieve any of its files via email, either by sending it mail or
telneting to it. To get the helpfile either :

    telnet ftp.cp.tn.tudelft.nl 2001
    MAIL <your mail address>
    HELP        (for small help file)
     or
    SEND HELP   (for big help file)
     or
    INDEX       (for the index)
    QUIT

or mail to pbm-server@cp.tn.tudelft.nl with the following body :
    BEGIN
    HELP or SEND HELP or INDEX
    END

======================================================================

PBEM is published monthly. Please redistribute it far and wide, but do
not modify or delete any articles. Write me if you want to
redistribute it in other forms; such permission is easy to obtain. For
example, some old articles are being translated into German.

PLEASE CONTRIBUTE! Our focus is primarily on free wargames, but we're
interested in articles about anything relevant.
