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======================================================================
A Fanzine for Free Computer-Moderated Play-By-Electronic-Mail Wargames
======================================================================
volume 93, number 7                                  december 20, 1993
======================================================================
Greg Lindahl, Editor                                 gl8f@virginia.edu
======================================================================

Table of Contents:

Opening Stuff

   o  The Editor's Corner
   o  Short Summary of Available Games

Regular Features

   o  Game Descriptions & Information
   o  Archives and subscriptions by email
   o  Hints regarding sending electronic mail to other networks
   o  What's this "ftp" thing anyway?

======================================================================
The Editor's Corner
======================================================================

Once again it was a slow month for articles, and I have not written one
either. Nevertheless, we do have a few mildly interesting developments.

Galactic Conqueror is a new game, somewhat like Galaxy, but it comes
with a fancy user interface. Unfortunately, the rules are currently
available only in German, and the interface program only runs on PC's
and Atari ST's. Maybe I should have studied German instead of Russian
when I was an undergraduate.

The Delft ftp site has added gopher service.

Finally, I should note that commercial access providers have finally
begun to get their act together regarding Internet email. America
OnLine in particular is available all over the US, and splits incoming
email that is too large into pieces that it can handle. GEnie is also
available over much of the US and handes large incoming mail. Neither
service charges extra. For those of you leaving schools in the US,
these services might be worth looking into if you live outside major
metropolitan areas.

-- g

======================================================================
Short Summary of Available Games (full information down below)
======================================================================

Arena --- fantasy arena combat game. In beta-test, with occasional
service interruptions and bugs still being found. In fact, it is
currently down and will not be back until January at the earliest.

Atlantis --- An open-ended economic/strategic fantasy game. Russell is
looking for someone to complete the code for version 2.0, but version
1.0 source is available and at least one group is running a game.

Celestial Empire --- a more complicated space-opera game. There are 2
games running. New games start occasionally. Dougal Scott is looking
for a moderator to take over running these games.

Diplomacy --- Play Avalon Hill's Diplomacy boardgame by email. There
are 1000+ players involved in ~200 games, with new games starting
frequently on several automated email servers.

Galactic Conqueror (German language) --- An economic/strategic
space-opera game, with fancy interface programs available for PC's and
Atari ST's.

Galaxy --- An economic/strategic space-opera game. There are around
500 players involved in a dozen or so games. New games start
occasionally.

Judgment Day --- A simple strategic game of economics and warfare,
set in the "modern era": tanks, plans, and atomic bombs. Beta-test
finished, looking for moderators to run more games.

Olympia II --- Open-ended strategic/economic fantasy game. Currently
in alpha-test, which means that the current game world will be
destroyed when the "real" game starts.

Phoenix --- You can ftp the rules, but no game positions are
available.

Sports Simulations --- a variety of different electronic leagues are
available. Each game generally does one or two seasons per year.

Decentralized games --- a couple of games are available which are
designed for a few players, and the moderation programs are available
so you can run your own games.

For more information on any of these games, please wade through the
"Game Descriptions and Information" section below. It lists ftp sites
and the addresses of the moderators. The sports simulations and
decentralized games listings are located in the "PBM List", which is a
separate document.

======================================================================
Game Descriptions and Information
======================================================================

FTP Site:	ftp.erg.sri.com          username: anonymous

Directory:	pub/pbm

Contains back-issues of this magazine, source for Galaxy, and rules
for a whole bunch of games.

----------------------------------------------------------------------

FTP Site:	ftp.cp.tn.tudelft.nl     username: anonymous
Gopher Site:	gopher.cp.tn.tudelft.nl

Directory:	pub/pbm

The same stuff as sri.com, often a little more up-to-date. European
users are encouraged to use this site.

======================================================================

Game:		Arena

Type:		fantasy arena combat
Duration:	open-ended
Turns:		as often as you like
GM:		srt@aero.org
Email server:	arena@sun-dimas.aero.org
Status:		turns every 12 hours when up
		DOWN; BACK IN JANUARY AT THE EARLIEST

Description:

Arena burst forth from Scott Turner's fingers after he looked at a
Dungeon Masters turn. It reminds me a lot of the ancient microgame
"Melee" designed by Steve Jackson: you begin with a set number of
points, and use them to design a gladiator. Unlike Melee, you then
send your gladiator off to combat with a set of orders, and the battle
is fought without human intervention. Winners grow stronger.

Right now the game is in beta-test. The rules are available from the
ftp sites.

----------------------------------------------------------------------

Game:		Celestial Empire

Type:		strategic economic/military space-opera
Duration:	close-ended, 30+ turns
Turns:		one per week
GM:		Dougal.Scott@fcit.monash.edu.au
Status:		occasionally starting new games

Description:

Players compete to capture worlds which produce many different types
of resources, of which different amounts are needed to manufacture
various items. The author, Dougal Scott, is running several games, and
he periodically starts new ones.  The rules may be ftped from
yoyo.cc.monash.edu.au in the directory /pub/celemp.  After you have
read them, if you still want to join a game, send your name to Dougal
at the address above. He is also looking for a new moderator to take
over running his games, because he is graduating.

----------------------------------------------------------------------

Game:		Diplomacy

Type:		email version of Avalon Hill's pure strategy game
Turns:		frequency varies from one per day to one per 2 weeks
                for different games.
Email Server:	judge@morrolan.eff.org     HELP in body of message,
Email Server:	judge@u.washington.edu     the subject is ignored.

Description:

The Diplomacy Adjudicator is a fully computer-moderated gamemaster for
Avalon Hill's Diplomacy boardgame. To get more information from the
moderator, send email with the word "HELP" in the body of the message
(the subject is ignored) to judge@morrolan.eff.org.  Some information is
available via FTP from milton.u.washington in the public/misc
subdirectory. All of the information up for ftp is also available via
the email server. There is also an older diplomacy Judge at
judge@u.washington.edu, which is not starting any new games but has
lots of standby positions available.

Diplomacy is probably the biggest PBEM game out there, with 229 games
going as of December 15.

----------------------------------------------------------------------

Game:		Galactic Conqueror (German language)

Type:		strategic, economic/military, space opera setting
Duration:	typically 25-30 turns
Turns:		typically 1 per week
GM:		hz@zardoz.ruhr.de (Harry Zimmermann)

Description:

Galactic Conqueror is strategic SF-PBeM-Game for up to 50 players.
Each player starts the game with a small fleet of starships and is the
owner of one of several hundreds of planets. The winner is determined
by an point system which gives points for specific actions each turn.
The first one who reaches a pre-set winning score will be the winner
of the game. Since there are almost no trade options in the game,
player interaction mostly concerns negotiations about borders and
coordination of attacks or defense. Players can:

     o invest in science
     o build industrial facilities and strongholds on planets
     o build ships (26 different classes)
     o attack enemy or neutral planets
     o engage in espionage or corruption
     o and much more...

At the start of the game, each player can see only 4-10 planets, whose
coordinates are given relative to his own starting-planet. Every time
a new planet is conquered, all planets up to a given distance from
this new one are revealed.

The rules and an Atari ST and PC Clone client can be ftped from
ftp.cp.tn.tudelft.nl, in the directory /pub/pbm/Galactic_Conqueror.
The clients are graphical point-and-click interfaces to the game. You
could play without a client, but this is not recommended. An X11
client is in the works, as is an eventual translation of the rules
into English.

----------------------------------------------------------------------

Game:		Galaxy

Type:		strategic, economic/military, space opera setting
Duration:	typically 50-80 turns
Turns:		typically 1 or 2 per week
GM:		rnovak@nyx.cs.du.edu (Robert Novak)
GM:		bampton@cs.utk.edu (Howard Bampton)
GM:		rwallace@vax1.tcd.ie (Russell Wallace)
Email Server:	galaxy-request@acca.nmsu.edu, Subject: HELP

Description:

The game typically takes place on a 100x100 2D map, with a few hundred
planets and 20 to 50 players. Players compete to capture planets,
which can be used for economic expansion. You may purchase technology
in several different areas, allowing your ships to fight harder and
move faster. Galaxy turns range in size from 10kbytes early in the
game to 100-200kbytes late in the game.

The rules and source code are available for ftp.

You can write to humans who run games; they start games occasionally
and also have standby positions. They are:

	rnovak@nyx.cs.du.edu
	bampton@cs.utk.edu
	rwallace@vax1.tcd.ie

Howard Bampton has a variant called "blind" galaxy. You can ftp the
source for it from cs.utk.edu:/pub/bampton.

There is an automated email server which runs some mailing lists
related to Galaxy. You can talk to it by sending email to
galaxy-request@acca.nmsu.edu with the word "help" in the subject.
Note: in the subject. Game announcements are typically made on the
mailing lists, so you will not miss any if you subscribe.

----------------------------------------------------------------------

Game:           Judgment Day

Type:           strategic economic/military, present day setting
Turns:          one per week
GM:             rwallace@vax1.tcd.ie (Russell Wallace)
Status:         beta-test finished, looking for a moderator

Description:

Judgment Day is a game for up to 25 players. Each player controls an
empire which can build weapons and attack each other. When the nukes
start flying, remember to duck and cover. The source code is available
at the ftp sites or from Russell.

----------------------------------------------------------------------

Game:		Trax

Type:		Abstract Strategy
Turns:		?, unlimited duration
GM:		Mel Nicholson
Status:		up and running
Email Server:	munch@soda.berkeley.edu (with "help" in subject)

This is an automation of Smith's abstract strategy game Trax.  The
server maintains a ladder and facilitates competition and informal
play.  For information, mail munch@soda.berkeley.edu with the subject
"help".

----------------------------------------------------------------------

Sports games and Decentralized games are on the PBM List, distributed
separately on the Internet, and at the end on CompuServe.

======================================================================
Archives and subscriptions by email
======================================================================

PBEM is archived for ftp at "ftp.erg.sri.com" and
"ftp.cp.tn.tudelft.nl", or check archie or use Veronica to look for
gopher sites, of which there is at least one, cic.net. I have a
mailing list that distributes the magazine, but I prefer that you
obtain it via Usenet or CompuServe or other means.

======================================================================
    The remainder of this magazine does not change, and is not of
	      interest to most readers anyway. Skip it.
======================================================================
Hints regarding sending Electronic Mail to other networks
======================================================================

OK, so now you're wondering, "I'm using FidoNet or CompuServe or
FoobieBlech and those email addresses he keeps on talking about sure
look funny to me!". Welcome to the modern world of networking. See,
there's this big amorphous network called the Internet that lots of
other networks, like FidoNet, CompuServe, DELPHI, America Online,
GEnie and (soon) Prodigy are hooked up to. And you can send email
between all of them, if you know the right incantations. Often size or
cost limitations will keep you from being able to play games on
another network, but at least you can send me letters to the editor or
articles.

Compuserve: If your ID is [76515,1122] then your canonical Internet
address will be "76515.1122@compuserve.com" -- notice that the comma has
become a period. To send mail from CompuServe to the Internet, you use
this sort of address: >INTERNET:gl8f@virginia.edu

Compuserve users have to pay extra for mail to or from the Internet.
If you're a flat-fee user, the cost is 5 cents per 2500 characters,
minimum 15 cents, but the first $9 per month is free. This can add up
to a bit of money if you send frequent messages, or get into a Galaxy
end-game where your turns are large.  In addition, the maximum size
for a given message is 50kbytes, and most Internet games do not split
their game turns into pieces if they are too large. Diplomacy and
Arena, for example, generally don't have large turns. Diplomacy games
with no press don't send that many messages.

America Online does not charge any extra fee for Internet email, and
has recently removed their limit on message size, so they are
perfectly adequate for playing Internet games. Their addresses look
like "username@aol.com"

I don't know anything about DELPHI, other than that their addresses
look like "username@delphi.com"

Prodigy has finished their gateway. I don't know how much they charge
for sending messages to the Internet, but they do have a charge for
sending large numbers of messages inside of Prodigy. Their addresses
look like "username@prodigy.com"

GEnie's addresses look like this: username@genie.geis.com. The maximum
incoming message size is 900kbytes, but the biggest outgoing message
is 50k or 2500 lines, as limited by the GEnie message editor. GEnie
doesn't charge extra for Internet email.

FidoNet addresses, such as "Dale Webber at 1:105/55.0", look like
dale.weber@p0.f55.n105.z1.fidonet.org in Internet form. To send email
to the Internet from FidoNet, send normal netmail to the user UUCP,
and then on the first line of the message, put the line:

To: gl8f@virginia.edu

Unfortunately, unless your FidoNet BBS is hooked directly to the
Internet, they ask that you keep email under 10kbytes and only
occasional. Ask your sysop for more information.

I can mail you a list of public-access Unix sites with Internet email
capabilities. Just send me a short note, using the above info, to
"gl8f@virginia.edu", and I'll mail a copy back.

======================================================================
What's this "ftp" thing anyway?
======================================================================

ftp is an acronym for "file transfer protocol", and it is only
directly available to the privileged few who are directly hooked to
the Internet using heavy-duty hardware. There is a way to use ftp via
email, and if you can get email to me, I will send you a document
explaining how to use it, or send email to ftpmail@decwrl.dec.com,
with an empty Subject: line, and the word "help" in the body of the
message.

The Dutch ftp site, ftp.cp.tn.tudelft.nl, has a way for you to
retrieve any of its files via email, either by sending it mail or
telneting to it. To get the helpfile either :

    telnet ftp.cp.tn.tudelft.nl 2001
    MAIL <your mail address>
    HELP        (for small help file)
     or
    SEND HELP   (for big help file)
     or
    INDEX       (for the index)
    QUIT

or mail to pbm-server@cp.tn.tudelft.nl with the following body :
    BEGIN
    HELP or SEND HELP or INDEX
    END

======================================================================

PBEM is published monthly. Please redistribute it far and wide, but do
not modify or delete any articles. Write me if you want to
redistribute it in other forms; such permission is easy to obtain. For
example, some old articles are being translated into German.

PLEASE CONTRIBUTE! Our focus is primarily on free wargames, but we're
interested in articles about anything relevant.
