Acronymic

This entry is part of the PBM List.

Costs: Free
Frequency: At least one per week
Email: claude@pixie.co.za
URL: http://mysite.mweb.co.za/residents/cg23/Acronym_Egypt.htm
Type: Nomic
Last-Update: 2006Feb12
Keywords: free, closed-ended, email, human, historical, abstract

Description

Acronymic is a card game based on the nomic series of games in which modifying the rules is one of the acceptable moves. This is a nomic that is a little mnore structured than most. Turns will be processed as soon as all players have submitted moves so active players will be preferred. The Game Master will move for players if they haven't submitted within a week.

An introduction to the game follows:

General Rules: Definitions:

Permanent- Card Type that remains in play after being played.

Effect- Card Type that has an immediate (stated) effect and is then discarded.

Draw Pile - Pile of face up cards from which players draw cards.

Discard Pile - Pile of face up cards to which players discard cards.

Play:

Initial Rules:

1: Each turn a particular player is the Primary player. The position of the Primary player rotates one place clockwise each turn.

2: Play is simulataneous, issues of timing and precedence are determined clockwise from the primary player.

3: Each Turn, players must:

3.1. Pick a Card - each player picks a card from the draw pile. 3.2. Play a Card - Each player, if able, must play one card.

3.3. Make one proposal of the following types: 3.3.1. Ammend card - Add or edit one sentence of an existing card that is on the table, in the discard pile or in the player's own hand. Thus cards that are currently in the draw pile may not be changed. 3.3.2. Ammend setup - Add or edit a winning or elimination condition. 3.3.3. Ammend Playing Rules - Add, edit or eliminate a rule 3.3.4. Propose Type - Add a new type of card or variable to the ruleset 3.3.5. Ammend Type - Change the definition of a type 3.3.6. Propose Card - Propose a card defining its: Name/Type/Valid Target/Effect. 3.3.7. Copy a Card - Create a copy of an existing card in the game.

3.3. Vote on the proposals for the previous round. If a proposal receives half or more than half positive votes, it comes into play at the start of the proposing player's turn. If it is a new card proposal it is added to the bottom of the draw pile.

3.4. Discard Card If a player has more than 5 cards at the end of the round the player must discard a card.

3.5. A player may change the name of any card currently under his/her control.

4. When the draw pile is finished, the discard pile is shuffled and becomes the draw pile.

Each player starts the game with five predetermined cards listed in the game setup. Players must change thenames of these cards before thier first turns.

The draw pile starts with 2 copies of each of the cards and is shuffled before the game starts.

Game End:

Game ends when Winning Conditions are met, the Elimination Conditions are met by all but one player or when

60 new cards have been accepted and half or more than half of the players wish to end the game - if this is the case, the player closest to the victory condition(s) is the winner.

      


Played the game? You can send me comments to be placed on this page by writing lindahl@pbm.com. But don't write me attempting to join the game -- write the GM, whose address is above.


Are you the GM? Then you can update your listing by writing lindahl@pbm.com, or you can enter an announcement for your game.


Don't see your favorite game? Then you can add an entry for it.


Return to the PBM List.


Greg Lindahl